An Irregular Campaign
The village of Millstead lies on The Great Stone Road between Felhold and Stoneport. Primarily an agrarian village, it has also prospered through providing traveling merchants with the shelter of The Turning Wheel Inn and the services of a smith's forge. Minor trading also takes place with the passing caravans, supplying the village with some more unusual goods for the size of the settlement, and the village is also known to be on good terms with the Ironhall dwarf clan, who supply most of the iron for the village smith through merchant caravans that visit periodically from the mountains to the north. The farmland to the south beyond the river is a mixture of arable and pastoral fields, providing grains – many of which are ground to flour in the watermill on the north bank of the river – and dairy cows, sheep and pigs for food, with chickens usually kept closer to the village centre to provide eggs and the occasional roast meal. Hives near the brewery provide not just a supply of honey for the village, mostly used in producing mead for the inn, but also shelter for the bees that help pollinate the fields, keeping a strong harvest most years.
Beyond the large field, maintained as an area for playing games for the village youths as well as for fairs or other festivities, to the north of the road is a well-maintained woodland, supplying most of the firewood and building supplies – most of the village huts being constructed of wood and packed mud, the thatched roofs with open holes to provide chimneys for their fires. The more significant buildings – the inn, forge, temple, mill and mayor's residence, are constructed from stone and mortar with slate shingle tiles on the roofs and chimney stacks rising above. The barn and granary are constructed from wooden planks. No walls surround the village, but there is clear meadowland around most of the village centre with a river running to the south crossed by a dam by the millpond and a larger, stone bridge leading to the farm fields.
Most of the villagers are human; however notable exceptions are the innkeeper, Goleena Summerland, who is a halfling, and the mill owners Tymor and Arrenna Nimblehand, both gnomes. The villagers are generally welcoming towards travelers, regardless of race, so long as they stay close to the road rather than start wandering around the village homes, where they have no real business being.